Friday, 21 July 2017

Police Quest 1 (VGA Remake): Make the Bust and Make It Stick!

Written by Alex


Make the bust and make it stick! That’s the goal, right? I mean, it even says that on the box to this game:

At least, on the box of the original game.

So did Sonny bust someone? Did he make it stick? Ah, for that, you will have to read on. Because first, Sonny was off to The Blue Room for a shindig in honor of his buddy Jack Cobb.

(The suspense is killing you, I know. That’s all part of the trick.)


Wednesday, 19 July 2017

Missed Classic 43: Enchanter - Introduction (1983)

Written by Joe Pranevich


It seems like forever since we played Zork III, but we are finally returning to the unambiguous portion of our Great Zork Marathon with Enchanter, the first game in the second trilogy. It seems a waste for Infocom not to have taken advantage of the well-established brand name, but I am sure the marketing team had their reasons for not wanting to do so. Zork IV: The Enchanter would have been a fantastic title! I enjoyed the Zorkisms that we found in Starcross and Planetfall, but it feels good to be back on the main road. Like many of the games in this series, I vaguely remember starting this game (or one of its sequels) more than twenty years ago. I know that it has a magician protagonist and that finding and casting spells will be a key component. I also know that at some point in this series you “meet” your player character from the first Zork trilogy, but it might not be this game. I look forward to finding out!

This game both starts and ends an era for Infocom. This is the final game jointly designed by the team of Marc Blank and Dave Lebling. Marc remained at Infocom until 1986 but did not have time to develop any other games; he would return to produce Battlefield and Journey in 1988 and 1989. Dave will write four more games but we aren’t quite done with him yet. We will be looking at his Spellbreaker, the third game in this trilogy, in a few months. (Steve Meretzky of Planetfall-fame will be given the helm of the second game, Sorcerer.) Enough introduction, let’s play!


Monday, 17 July 2017

Kyrandia - Hocus Crocus

Written by Alfred n the Fettuc

Brandon’s journal - entry #3 : After this horrible cave, where to go next? After being knocked out by this branch, I met with Zanthia, another mystic. She seems to tell me I am a prince of some kind and when I ask her more infos, she asks me to bring her some magic water… These mystics and their errands! Could someone just give me actual real help already?

One week later…

We left Brandon having a little nap on the forest ground. He wakes up directly into some kind of witch house, with a blonde woman mixing up a potion in a huge cauldron. She introduces herself as Zanthia, another mystic (and future heroine of Kyrandia 2). She is pissed at the other mystics for basically telling you nothing apart than “go see other mystics” with a slap on the buttocks. Then she tells you you’re the prince...

Thursday, 13 July 2017

Missed Classic: Leather Goddesses of Phobos - WON! and Final Rating

When last we met, Trent had almost died for the fourth? time in Cleveland. A circle in Cleveland took us back to Phobos, and from there on to Venus and Mars.

South Pole

EDUTAINMENT WARNING < While Mars' north pole is made from water ice, the south pole in Mars is made from CO2 ice. >EDUTAINMENT WARNING

While hanging out near the Sultan's palace last post, I found that one of the teleportation circles takes me to the barge. With that information I (eventually) work out that I can get to the south pole without going past the brain exploding machine.

Tuesday, 11 July 2017

Police Quest 1 (VGA Remake): Speeders, Drunks, Bikers, and Murder

Written by Alex



Sonny’s first in-game day on patrol wastes no time getting to the hardcore stuff! But let’s not get too far ahead of ourselves here; like I wrote in the last post, we need to talk about the Police Quest remake’s driving interface first.

Saturday, 8 July 2017

Kyrandia - The Descent

Written by Alfred n the Fettuc

Brandon’s journal - entry #3: Caves. Darkness. Floating balls of light talking to me. Monsters moving in the shadow. This is definitely the last night I spend in this night club…

Yay, the fireberries cave! Well it’s a long long maze, and it’s very surprising at first. You’ve been wandering around the game nicely until now and random gem puzzles aside, it’s been somewhat of a breeze. And then the game throws at you a hundred-screen maze with insta-death around every corner! I understand that a lot of players just stopped there dead in their tracks… As for me I kinda like it! I enjoy mapping my old-school games with graph paper and pencil and this is a maze that rewards the player for being thorough.


One of the two kinds of screens we’ll see for a long time…

Thursday, 6 July 2017

Missed Classic: Leather Goddesses of Phobos - The Sultan of Schwing

When we left off last time I'd just escaped from a gorilla's body in a mad scientist's lab in Venus.

Inside the locked lab is another black teleportation circle, which I enter, ending up outside the scientists' house. A few screens later is another black circle, which I also enter.

After entering the circle I am now in...


MARS

I arrive in a ruined castle where I get told the story of King Mitre – on Earth we've heard a bastardized version about King Midas who turned everything he touched into gold, including his daughter. The real story is about King Mitre, who turned everything he touched into a forty-five degree angle. Next to him is a pile of angles, including one with golden hair and a flowing white gown {HINT! HINT!}

Tuesday, 4 July 2017

Police Quest 1 (VGA Remake): Morning Routine

Written by Alex



And so we begin the Police Quest remake. I have to say, right off the bat, it gets points for presentation. I like that the title screen mirrors that of Police Quest III, released one year earlier.



In fact, this remake uses a lot of the same assets from Police Quest III, as though they were intending make sure that the overhaul of the series maintained a certain level of continuity throughout.

Lytton P.D. in Police Quest I


…and Lytton P.D. in Police Quest III.


Sonny’s street clothes in Police Quest I…


…and in Police Quest III


And lastly, Sonny’s character portrait in Police Quest I


…and in Police Quest III.

I’m getting ahead of myself here, but these are cool little touches that make me wish that the second game had also been similarly remade to bring it in line with these two.

Back to the intro: over some wailing guitars—well-composed, though the audio quality is a bit grating—we get the game’s credits, as well as some ominous imagery bespeaking the violence facing the city of Lytton.


This is actually animated.


So is this. It turns into a SKULL!

It definitely gives the game that “cop show” vibe I’m sure they were going for, and that I enjoyed so much about the third game . . . at least in the beginning.

But among the credits . . .